
The whole game is able to be played in two to four player co-op, which again is helped by the fact that the Switch always comes with at least two controllers in tow. Rayman Legends is well suited to short bursts of play, with levels ranging from five to 15 minutes long, so being able to play it on the go is a huge plus. The game is, however, vastly improved thanks to the capabilities of the Switch. It might be best to dial back expectations of bonus, exclusive content, because Rayman Legends: Definitive Edition is a port and not much more.



The Definitive Edition also adds a Tournament Mode to the overexcited football minigame Kung Foot, which is great but that game mode serves as little more than a distraction to the main game. The game does boast all the DLC and platform exclusive character skins from the previous releases, so there’s lots of stuff to unlock as the game progresses. I’m sure that fans of the game would’ve loved to see more levels added in this version, but unfortunately what you get now is what you got before. Rayman Legends wasn’t a short game when it first released, but its world and level based format meant it could’ve gone on forever and nobody would have complained. Related reading: Our first review of Rayman Legends, from back on the Xbox 360.įirst of all, let’s get the issue of content out of the way. Now re-releasing as the Definitive Edition for the Switch, does the platformer hold up alongside a system much more attuned to pick-up-and-play sessions? As much as it was a triumph, its protracted development cycle and modest commercial performance meant it faded largely from the public eye. Rayman Legends was an exceptional game when it released back in 2014, earning a coveted 90+ Metacritic score and the adoration of platforming veterans and casual gamers alike.
