

That's almost a direct quote from the GM section of the Dark Heresy rulebook and it is absolutely true. Let me tell you what I've learnt for myself so far from those three games.ġ. Good luck with the game.įoxPhoenix135 - I'm in the exact same boat as you right now, except I have 3 games under my belt now. The ones that can have two side so you can choose the layout. You can find battle mats online all over. If a player is really in character and moving the story along give them a XP treat.Ĥ0K models work great if you can find ones that fits your purpose. You have a hard enough time moving the story along. Reward creative play as much as possible. No one likes dieing in the game, but if your players feel like invulnerable gods the game looses the edge. If they are getting stomped scale it back. You have the POWA! I don't mean abuse it, but if your players are killing everything fast and easy add a few HPs to your bad guy. If you have a great idea for your own plot have at it! Just remember. Between making your story, and managing the players you will have a hard enough time.Ī good way to go about it is use a pregen to get your first game going. That is the big thing with being a new GM. The system is rather simple if you want it to be. Glad to see someone new taking a crack a GMing.
